In 2003, I worked for a very small company called Fugitive Interactive on their first game. When I started working there, there was an artist and two programmers and no design doc. All we knew what that we were working on a beach volleyball game on Pocket PC (yep, it’s that old.) Back then I had just two and half years experience in the gaming industry, but that was still more than all the others together (who had a total of 0 years of experience.)
So I started to create an art bible, wrote the specs and documentation, tried to manage the staff. It wasn’t easy and we had to let the artist go because he wanted to work on paper and have me scan everything. Imagine my surprise when I got started and he gave me the animations as a stack on index cards. Oh, and he refused to do anything other than manga style. In the end, I did all the art myself, we had to change programmers a few times but the game came out. We even worked on another game after that.
So for this Throwback Thursday, here are a few screenshots from the game that I put in my portfolio after that. I’m a bit embarrassed by them today, but it could have been worse.